Eador: Masters of the Broken World
Eador: Masters of the Broken World is a turn-based fantasy strategy game, being developed by Snowbird Game Studios, an independent Russian developer and producer of PC games based in Moscow. The game, which is being developed for both PC and Mac, is set in the universe of Eador, where the decisions you make affect the world even deeper than the battles you win.
In the game, the player will take the role of one of the Masters of Eador and enlist the help of one of eight possible races to either amass fortunes or war against other Masters and their minions. Decisions will impact the narrative of the game with karma, both good and bad, having a significant impact of events.
- 1 Key features
- 2 FAQ
- 2.1 Which game genre it is?
- 2.2 Is it some kind of HoMM or Master of Magic successor?
- 2.3 When the game will be released and on which platforms?
- 2.4 Who are these Masters exactly and why the world is broken?
- 2.5 Where I can buy this game?
- 2.6 Do you have any plans for a sequel of some sort?
- 2.7 What about the multiplayer modes?
- 2.8 What is the meaning of ‘karma system’ in the game?
- 2.9 How many playable races are in the game?
- 2.10 Is this game made in Russia?
- 2.11 Are there any other games from the developers of Eador?
- 2.12 Why are strategy games such a big deal in the Eastern Europe?
- 3 References
Key features[edit | edit source]
- Balanced fusion of grand strategy, turn-based tactics and RPG elements;
- Boundless roleplaying opportunities;
- Massive selection of stratagems and ways to wage war;
- An intriguing, non-linear story;
- An original fantasy world, living a life of its own.
FAQ[edit | edit source]
Which game genre it is?[edit | edit source]
Eador: Masters of the Broken World is a turn-based strategy in a fantasy setting. The game combines a lot of different elements from a whole bunch of games genres. There are tactical battles on a hexagonal battlefields and heroes traveling around the map, but also complex economical and political system and ”a grand strategy’ approach to the game campaign.
Is it some kind of HoMM or Master of Magic successor?[edit | edit source]
Yes, it is. Only that it’s a little bit better :)
When the game will be released and on which platforms?[edit | edit source]
Release date is Q1 2013. Confirmed platforms are PC and Mac.
Who are these Masters exactly and why the world is broken?[edit | edit source]
The world of Eador was shattered into pieces (so-called ‘shards’) in a great magical Cataclysm. Some shards were completely devastated, while some others were less damaged and able to reconstruct. Masters of Eador – are the mystical demigod-like entities competing over the global domination in this universe. Nobody knows where they came from or what is their true origin, but their power is so great, that they are able to travel through space and even attach newly conquered shards to their homeworld. The player acts as one of the Masters, so it is in his powers to unravel the mystery surrounding the Masters’ appearance and their true nature.
Where I can buy this game?[edit | edit source]
You will be able to purchase it on Steam or in your local game store (provided that you’re living in Europe or US).
Do you have any plans for a sequel of some sort?[edit | edit source]
Yes, we do. But at the moment we’re focused entirely on the original game development and support. Follow us on twitter or read our news on Facebook in order to be the first to know, when it comes to the announcements.
What about the multiplayer modes?[edit | edit source]
There will be different multiplayer modes for up to 6 players. We’re experimenting with them now, so this information should be available later. One thing for sure – old-school gamers still would be able to enjoy the hot-seat mode!
What is the meaning of ‘karma system’ in the game?[edit | edit source]
By ‘karma’ in Eador we mean the complex alignment system which evaluates the player’s actions from a moral point of view. In the game, the player faces moral dilemmas on almost every corner. The Masters aren’t simply warlords, but also leaders of their empires with all the responsibilities that come with that role. The player can choose to ignore them, of course, but sometimes it’s wiser to cooperate with your mortal minions, since they are the ones who fight all a Master’s wars for him. Bad karma is generated when a player chooses to sacrifice his people's interests for greater income or simply because he’s enjoying playing the role of a badass :) Good karma is generated when a player acts as a caring monarch and fulfills the requests of the population… but only if their needs aren’t evil to begin with ;) Long story short: karma is a complex role-playing system and you really should try it, if you want to know how it works.
How many playable races are in the game?[edit | edit source]
Surprise: there are no such thing in the game as playable races! Instead of playing ‘the elves campaign’ or ‘the undead campaign’ in Eador: Masters of the Broken World, the player will ally himself with one of 8 different fantasy races and use its services in a time of war.
Is this game made in Russia?[edit | edit source]
Snowbird Games – is an international independent enterprise. The game is created by Russian and Ukrainian devs, located in Kiev, Moscow and St. Petersburg.
Are there any other games from the developers of Eador?[edit | edit source]
The lead game-designer of Eador used to work for GSC Game World (‘Cossacks’, ‘American Conquest’, ‘S.T.A.L.K.E.R.’), some other Snowbird Games employees worked on such games as Mount & Blade: With Fire & Sword and XIII Century: Death or Glory.
Why are strategy games such a big deal in the Eastern Europe?[edit | edit source]
For some reason, Eastern Europeans really like strategy games. Especially the military ones, about conquering the world and suppressing the enemies. We don’t know for sure, but it seems that we’re big fans of the iron authority here and strategy games are the easiest (and usually safest) way to feel that kind of power in your own hands. Well, at least this is the one of the theories.